Ability 1
Heal
Restore 80–95 [80–95 + (100%) ML] health.
Pick a Mob, set its level and dress it in gear to see its stats and ability damage, worked out the same way the game does.
Mage Tank
Tank · melee · uses mana
Gear cost0 gold
Pick a slot, then an item to put it on.
32 more items are for other Mobs (Demon is a melee Mob).
Basic attack: 56–84 damage, crits for 98–147.
Damage taken: 95% physical, 91% magic.
Ability 1
Restore 80–95 [80–95 + (100%) ML] health.
Ability 2
Burn enemies in an area, dealing 32–46 [32–46 + (90%–100%) ML] damage.
Ability 3
Hurl a paralyzing curse at the target location, slowing an enemy hit by 70% for 2s. Your next basic attack against them before it wears off is a guaranteed critical hit for +50% damage.
next basic attack on the slowed target crits
Ability 4Ultimate
Cast a beam of energy in front of you, dealing 120–150 [120–150 + (250%–350%) ML] damage.
Damage is before the target's armor or magic resistance. Effects that build up during a match (item stacks, buffs, jungle camps) aren't included.