Ability 1
Life Drain
A plus-shaped AOE that steals 40–60 [40–60 + (130%–150%) ML] HP from enemies, healing you for the damage dealt. Requires line of sight.
heals caster for damage dealt
Pick a Mob, set its level and dress it in gear to see its stats and ability damage, worked out the same way the game does.
Melee Mage
Mage · melee · uses mana
Gear cost0 gold
Pick a slot, then an item to put it on.
32 more items are for other Mobs (Banshee is a melee Mob).
Basic attack: 56–84 damage, crits for 98–147.
Damage taken: 100% physical, 100% magic.
Ability 1
A plus-shaped AOE that steals 40–60 [40–60 + (130%–150%) ML] HP from enemies, healing you for the damage dealt. Requires line of sight.
heals caster for damage dealt
Ability 2
A 5x5 burst around you that paralyzes enemies for 1.5s and pulls them closer.
Ability 3
Heal 90–105 [90–105 + (200%) ML]. If an enemy Mob damages you within 1 second, the cooldown is cut in half.
Ability 4Ultimate
Pulse death and music around you 5 times, each pulse dealing 45–55 [45–55 + (60%) ML] damage. Follows you.
per pulse, 5 pulses over 4s
Damage is before the target's armor or magic resistance. Effects that build up during a match (item stacks, buffs, jungle camps) aren't included.