Ability 1
Rock Throw
Launch a rock dealing 70–140 [(100%–200%) AD] damage. Striking an enemy grants haste for 4s.
Pick a Mob, set its level and dress it in gear to see its stats and ability damage, worked out the same way the game does.
Melee Tank
Tank · melee · uses mana
Gear cost0 gold
Pick a slot, then an item to put it on.
32 more items are for other Mobs (Behemoth is a melee Mob).
Basic attack: 56–84 damage, crits for 98–147.
Damage taken: 91% physical, 95% magic.
Ability 1
Launch a rock dealing 70–140 [(100%–200%) AD] damage. Striking an enemy grants haste for 4s.
Ability 2
Increase armor by 60 for 6s.
Ability 3
Smash the ground paralyzing enemies hit for 1.5s and dealing 56–70 [(80%–100%) AD] damage.
Ability 4Ultimate
Leap to a target, surrounding their escape with boulders which last 3s.
Damage is before the target's armor or magic resistance. Effects that build up during a match (item stacks, buffs, jungle camps) aren't included.