Item Builder

Pick a Mob, set its level and dress it in gear to see its stats and ability damage, worked out the same way the game does.

Demon

Mage Tank

Tank · melee · uses mana

Gear cost0 gold

Pick a slot, then an item to put it on.

32 more items are for other Mobs (Demon is a melee Mob).

Stats

  • Hit Points720
  • Mana380
  • Attack Damage70
  • Magic Level0
  • Armor5
  • Magic Resistance10
  • Crit Chance0%
  • Crit Damage75%
  • Attack Speed0%one attack every 2.00s
  • Speed293
  • Attack Range1
  • Cooldown Reduction0%
  • Armor Pen0
  • Tenacity0%
  • Lifesteal0%
  • Spellvamp0%
  • Health Regen5/s
  • Mana Regen2.7/s

Basic attack: 56–84 damage, crits for 98–147.

Damage taken: 95% physical, 91% magic.

Abilities

Skill points 1/1

Ability 1

Heal

Restore 80–95 [80–95 + (100%) ML] health.

Cooldown 8sMana 32Range 1

Ability 2

Great Fireball

Burn enemies in an area, dealing 32–46 [32–46 + (90%–100%) ML] damage.

Cooldown 18sMana 110Range 2Not learned

Ability 3

Paralyze

Hurl a paralyzing curse at the target location, slowing an enemy hit by 70% for 2s. Your next basic attack against them before it wears off is a guaranteed critical hit for +50% damage.

next basic attack on the slowed target crits

Cooldown 14sMana 50Range 5Not learned

Ability 4Ultimate

Energy Beam

Cast a beam of energy in front of you, dealing 120–150 [120–150 + (250%–350%) ML] damage.

Cooldown 30sMana 100Range 8Unlocks at level 11

Damage is before the target's armor or magic resistance. Effects that build up during a match (item stacks, buffs, jungle camps) aren't included.