Item Builder

Pick a Mob, set its level and dress it in gear to see its stats and ability damage, worked out the same way the game does.

Dragon Lord

Mage Bruiser

Bruiser · melee · uses mana

Gear cost0 gold

Pick a slot, then an item to put it on.

32 more items are for other Mobs (Dragon Lord is a melee Mob).

Stats

  • Hit Points660
  • Mana380
  • Attack Damage70
  • Magic Level0
  • Armor0
  • Magic Resistance0
  • Crit Chance0%
  • Crit Damage75%
  • Attack Speed0%one attack every 2.00s
  • Speed300
  • Attack Range1
  • Cooldown Reduction0%
  • Armor Pen0
  • Tenacity0%
  • Lifesteal0%
  • Spellvamp0%
  • Health Regen3/s
  • Mana Regen2.7/s

Basic attack: 56–84 damage, crits for 98–147.

Damage taken: 100% physical, 100% magic.

Abilities

Skill points 1/1

Ability 1

Fire Breath

Breathe fire onto the battlefield for 9s. Each fire field deals 22–34 [22–34 + (8%–15%) ML] damage to anyone caught in it or stepping in (at most once per second), and leaves a lingering burn for 18–28 [18–28 + (8%–15%) ML] damage 5s after they were last scorched.

places 8-12 fire fields in 5x5 grid

Cooldown 8sMana 45Range 3

Ability 2

Great Fireball

AOE fireball at the target location, dealing 45–60 [45–60 + (120%–220%) ML] damage. Requires line of sight.

Cooldown 10sMana 75Range 2Not learned

Ability 3

Heal

Restore 80–95 [80–95 + (100%) ML] health.

Cooldown 9sMana 32Range 1Not learned

Ability 4Ultimate

Fire Wave

A large wave of fire in front of you, dealing 55–75 [55–75 + (280%–400%) ML] damage.

Cooldown 30sMana 100Range 11Unlocks at level 11

Damage is before the target's armor or magic resistance. Effects that build up during a match (item stacks, buffs, jungle camps) aren't included.