Ability 1
Arrow Shot
Fire a ranged arrow dealing 49–84 [(70%–120%) AD] damage and paralyzing the target for 1.5s.
Pick a Mob, set its level and dress it in gear to see its stats and ability damage, worked out the same way the game does.
Hybrid Bruiser
Bruiser · melee · uses mana
Gear cost0 gold
Pick a slot, then an item to put it on.
32 more items are for other Mobs (Hero is a melee Mob).
Basic attack: 56–84 damage, crits for 98–147.
Damage taken: 100% physical, 100% magic.
Ability 1
Fire a ranged arrow dealing 49–84 [(70%–120%) AD] damage and paralyzing the target for 1.5s.
Ability 2
Become immune to all damage for 1.5s.
Ability 3
Restore 80–95 [80–95 + (100%) ML] health.
Ability 4Ultimate
A 5x5 holy burst around you, dealing 75–110 [75–110 + (250%–350%) ML] damage. Blinds enemy Mobs hit for 2.5s, fizzling their ability casts.
Damage is before the target's armor or magic resistance. Effects that build up during a match (item stacks, buffs, jungle camps) aren't included.