Ability 1
Earth Missile
Cast an earth projectile at a target location, dealing 55–90 [55–90 + (120%–180%) ML] damage.
Pick a Mob, set its level and dress it in gear to see its stats and ability damage, worked out the same way the game does.
Melee Mage
Mage · melee · uses mana
Gear cost0 gold
Pick a slot, then an item to put it on.
32 more items are for other Mobs (Necromancer is a melee Mob).
Basic attack: 56–84 damage, crits for 98–147.
Damage taken: 100% physical, 100% magic.
Ability 1
Cast an earth projectile at a target location, dealing 55–90 [55–90 + (120%–180%) ML] damage.
Ability 2
Summon a pack of 4 undead minions to fight for you.
Ability 3
Restore 80–95 [80–95 + (100%) ML] health.
Ability 4Ultimate
Conjure death toward a location. A shroud of darkness converges on the tile, dealing 200–250 [200–250 + (320%–350%) ML] damage to anyone caught there.
Damage is before the target's armor or magic resistance. Effects that build up during a match (item stacks, buffs, jungle camps) aren't included.