← All patch notes

v0.10.0

Jun 18, 2026

New Features

  • Aiming a Mob ability now draws a range box around you and lights up the exact tiles it'll hit, tracking perfectly as you move - and dims when you're out of range or low on mana, so you know at a glance if a cast will land.
  • Ability tooltips got a color-coded makeover everywhere - the Mob & Rune Selection panel, the spellbar hover, and the level-up "+" popover all spell out damage, scaling, cooldown, range and effects per rank, and the "+" previews exactly what your next skill point upgrades.

Improvements

  • Mob Selection now shows role badges (archetype, attack range, damage type) with hover details plus a base stats readout - and ranged Mobs list their exact range, e.g. "Ranged (5sq)".
  • Rebinding a rune key now updates the Mob & Rune Selection window instantly.
  • Behemoth's Solidify and Black Knight's King's Blessing now last longer the more you rank them up.

Balance

  • Ranking up an ability now also raises its mana cost - stronger ranks hit harder but cost more to cast.
  • Demon: Great Fireball is now a shorter-range poke with much weaker magic scaling; the Energy Beam ultimate's cooldown is way up (no more near-spamming it); Heal recharges a touch faster at max rank.
  • Dragon Lord: Fire Breath now burns for full damage at every stage and to anyone who walks through it, and leaves a delayed burn that flares up a few seconds after you were last hit. Great Fireball's range is slightly shorter.

Bug Fixes

  • Gold no longer ticks up while you're sitting in the lobby - the gold display now correctly shows as disabled when you're out of a match.
  • New accounts could drop into a match with no backpack (so shop consumables had nowhere to go) - every Mob now starts with one.