v0.11.0
Jun 19, 2026Improvements
- The ability range box and crosshair targeting got a big overhaul - aiming a Mob ability feels far more premium and useful now. The range box and highlighted target tiles dim the moment a cast is out of range, low on mana, or on cooldown, so one glance tells you whether it'll land. (You'll be able to turn the overlay off entirely by preference in a future update.)
- Casting any ability or rune now briefly dims your whole spellbar and aim box for the shared one-second cooldown between casts, so you can see the instant you can act again.
- The Mob & Rune Selection screen got a full redesign: the Mob roster now spans the top of the window, with a clean Stats | Abilities | Runes layout below. Stats are now color-coded icon rows (HP, mana, attack, magic, armor, resist, crit, speed) that match your in-game HUD.
- Mob portraits in the picker are now sized and framed per Mob, so big or tall Mobs (Dragon Lord, Behemoth, Demon) fill their tiles properly and their name never hides behind the artwork.
Balance
- Demon: tankier but slower - gains armor and magic resistance, now moves at a slow pace.
- Behemoth: gains armor and magic resistance.
- Dragon Lord: now moves at standard speed (up from slow).
- Amazon: starts with less mana.
Bug Fixes
- The one-second cooldown between any two casts is now exact - before, casting late in a second could let you fire again almost instantly.