← All patch notes

v0.12.0

Jun 24, 2026

New Features

  • Fishing! Between matches, cast a line on the water around the lobby and reel in a hidden chain of fish for a haul of gems - and players nearby can watch you fish.
  • Arena matches can now extend underground: a second, isolated sewer floor reached by grates and ladders, where you only see and fight what's on your own level.

Improvements

  • Hit a connection error logging in? You now get a one-click "Try Again" that keeps your details - handy when you launch a moment before the server's ready. A wrong password now keeps your email and just clears the password field.
  • Using an active item now lifts the item's icon off you in a soft glow, so you and your team can see the cast.
  • The Mob & Rune Selection screen now resizes to your window - bigger screens get more room for abilities, stats, and your depot, and long ability lists scroll instead of getting cut off.
  • Shop items now show a quick one-line stat summary right on each row, with the full description on hover.
  • After a reconnect, your ability and rune cooldowns on the bar match the server again - no more "looks ready but won't fire."

Balance

  • Armor and Magic Resistance reworked: every point now makes you ~1% tankier against that damage type (100 = half the damage taken / double your effective health), and the reduction is now exact instead of a random roll.
  • Melee Mobs can now benefit from reach gear - the Dragon Lance's +1 range lets a melee Mob strike one tile farther.
  • Stalker: Vanish has a longer cooldown and shorter duration.
  • Necromancer: Death Tunes (ultimate) cooldown greatly increased.

Bug Fixes

  • Demon and Dragon Lord's Great Fireball can no longer be cast past its shown range.
  • A Mob downed the instant a match ended is no longer left frozen and invisible back at the temple.
  • The end-of-match scoreboard now shows the Mob you actually drafted and played, not your pre-draft pick.