← All patch notes

v0.15.0

Jul 17, 2026

New Features

  • The Skills window now shows your full stat sheet - including gear-only stats like Health/Mana regen, Tenacity, Armor Penetration, Attack Speed, Cooldown Reduction, Lifesteal, Spellvamp and Attack Range. Hover any stat to see its base value and exactly how much your gear is adding (or taking away).
  • Orshabaal's jewelry shop is stocked with 17 new permanent rings and amulets across three tiers - from cheap early pieces to powerful late-game gear. New effects include magic resistance (softens incoming magic the way armor softens physical), attack damage, crit, armor penetration, cooldown reduction, move speed, and health/mana sustain.

Improvements

  • Stronger jewelry now carries an honest trade-off: offensive pieces cost a little max health, and heavy defensive pieces cost a little move speed - so a bigger piece is a real choice, not a free upgrade.
  • Jewelry is now priced in a mix of gems (diamonds plus a color-matched gem for its effect), and the shop shows each gem you need alongside how many you're still missing.
  • The scoreboard now shows opponents' equipped necklace and ring, revealed under the same vision rules as the rest of their gear.
  • Health bars stay readable with 100-HP notches on tougher Mobs - now up to 1200 max HP.

Balance

  • Super minions (the reinforcements after an inhibitor falls) hit and tank a lot less - their health and damage are both cut in half - so a lost inhibitor is a setback, not a snowball.

Bug Fixes

  • Reconnecting to a match no longer leaves the scoreboard showing blank gear and runes for everyone until the match ends.
  • Fixed bushes failing to appear in arenas - fog-of-war cover now spawns reliably.