← All patch notes

v0.16.0

Jul 25, 2026

New Features

  • Daily Missions are live. Right-click a chalk board in town to open the Mission Chalkboard: three missions a day, the first always "First Win of the Day." Claim each one for gems, and clear all three for a bonus diamond.
  • Stuck on a mission you can't finish? Spend a single gem to reroll either of the last two slots for a fresh objective - and a fresh reward. That one gem is deliberate: it's a small, steady sink to keep gems flowing back out of the economy instead of only piling up.
  • A new batch rolls in 20 hours after you claim all three, so your missions come back a little earlier each day.
  • Skull Coins - a new permanent currency that builds up at one coin per hour you're online. Match time counts, offline time doesn't. Your balance sits in the wallet slot whenever you're out of a match, and a coin rises off you each time you earn one.
  • Skull Coins are going to buy things worth idling for: several separate lines of cosmetics to unlock, gambling for the degens, and more features on the way.
  • And that's the point of them. We'd rather you leave the game running than close it - every extra person sitting in town is a shorter queue for everyone else and a livelier place for anyone who wanders in. You don't have to be at your keyboard to be helping the server fill up.
  • Three new pieces in Orshabaal's jewelry shop: the Amulet of Loss cuts the time you spend downed in half, the Crystal Necklace adds +200 max mana, and the Ring of Healing gives mana-hungry Mobs +3 mana and +1 health per second.

Improvements

  • The jewelry shop now lists pieces cheapest-first, so the ones you can actually afford are at the top.
  • A selected queue mode now stays obviously selected when you hover it - you can tell at a glance whether a click turns it on or off.
  • The 1v1 / 2v2 / 4v4 buttons now line up flush with the Join button beneath them.
  • Every row in the Skills window highlights on hover now, not just some of them.
  • Looking at a chalk board tells you it's where your daily missions live.
  • The options menu lost a handful of leftovers that don't apply to a MOBA, and "Show floating text" now explains exactly what it controls (combat numbers, speech above heads, look descriptions - never your chat window).
  • Containers now open maximized by default, and background music starts off.

Balance

  • Protection Amulet now blunts sorcery as well as steel: +5 armor and +5 magic resistance.
  • Life Ring's sustain trimmed to +3 health and +1 mana per second, making room for the Ring of Healing as its mana-leaning counterpart.

Bug Fixes

  • Your walk keys no longer go dead after logging in, or after backing out of Ctrl+G without switching characters - the queue window was quietly stealing keyboard focus.
  • Ability hotkeys and Enter-to-open-chat no longer stop working while the matchmaking window is up.
  • Effects anchored to the world no longer blink out the moment their tile touches the edge of the screen; they scroll off cleanly with the map.