← All patch notes

v0.5.0

Jun 9, 2026

New Features

  • Jungle camps are here. Hunt the neutral Crystal Spiders in each side's jungle for a mana-regeneration buff, or take down the contested Old Widow in the center for a venom buff that poisons your basic attacks - plus gold for your team. Camps respawn a few minutes after they fall, and you lose your buff if you go down.
  • Towers now telegraph their shots: a red lock-on marks who they're targeting, a crackling orb charges up on the tower, and a lightning bolt arcs out when they fire.
  • Last-hit a minion and a stack of coins pops over your head - bigger rewards make bigger piles (gold to platinum to crystal).
  • Minion-wave banners: a "spawning soon" heads-up, then a "Minions have spawned!" call showing your team's minion as the first wave marches out.

Improvements

  • Pinging the world now uses a hold-and-aim wheel: hold your Ping key (default V) over the map, flick a direction to pick the ping type, and release to send.
  • Recall (B) and Ping (V) are now listed and rebindable in Options > Controls > Keybinds.
  • Match results got a gold facelift, team-colored skulls on the Victory/Defeat banner, a lucky-dice marker on the MVP, and a hover tooltip breaking down every gem's drop chance.
  • Panning the minimap no longer accidentally drags the whole minimap window around.

Balance

  • Killing enemy caster minions now pays more gold.
  • Base mana regeneration lowered across all roles, so mana matters more in extended fights.
  • Banshee's Screaming Life now has a slightly longer cooldown.

Bug Fixes

  • The minimap now clears leftover dots and structures the moment a match ends instead of leaving them frozen.
  • Poison Dagger's damage-over-time now properly credits you for kills, assists, and the death recap.