v0.5.0
Jun 9, 2026New Features
- Jungle camps are here. Hunt the neutral Crystal Spiders in each side's jungle for a mana-regeneration buff, or take down the contested Old Widow in the center for a venom buff that poisons your basic attacks - plus gold for your team. Camps respawn a few minutes after they fall, and you lose your buff if you go down.
- Towers now telegraph their shots: a red lock-on marks who they're targeting, a crackling orb charges up on the tower, and a lightning bolt arcs out when they fire.
- Last-hit a minion and a stack of coins pops over your head - bigger rewards make bigger piles (gold to platinum to crystal).
- Minion-wave banners: a "spawning soon" heads-up, then a "Minions have spawned!" call showing your team's minion as the first wave marches out.
Improvements
- Pinging the world now uses a hold-and-aim wheel: hold your Ping key (default V) over the map, flick a direction to pick the ping type, and release to send.
- Recall (B) and Ping (V) are now listed and rebindable in Options > Controls > Keybinds.
- Match results got a gold facelift, team-colored skulls on the Victory/Defeat banner, a lucky-dice marker on the MVP, and a hover tooltip breaking down every gem's drop chance.
- Panning the minimap no longer accidentally drags the whole minimap window around.
Balance
- Killing enemy caster minions now pays more gold.
- Base mana regeneration lowered across all roles, so mana matters more in extended fights.
- Banshee's Screaming Life now has a slightly longer cooldown.
Bug Fixes
- The minimap now clears leftover dots and structures the moment a match ends instead of leaving them frozen.
- Poison Dagger's damage-over-time now properly credits you for kills, assists, and the death recap.