← All patch notes

v0.6.0

Jun 10, 2026

New Features

  • Match History: a new top-bar button opens your last 10 matches - click any one to pull up its full scoreboard again.
  • Towers and inhibitors now go out with a bang - a giant, team-colored electric eruption when one is destroyed.

Improvements

  • Big tower-combat glow-up: every tower shows its charge orb from the start of the match, holds it fully charged, then fires the bolt straight out of the orb with a sharp crack where it lands - all team-colored (green for yours, red for enemies).
  • Towers no longer occasionally fire a beat late - the shot now lands right as the orb finishes charging.
  • Last-hit gold now rains down as a shower of coin piles (cha-ching, cha-ching) instead of a single coin.
  • Hover a rune on the scoreboard to see its name, cooldown, range, and description - just like the spellbar.
  • Match-results polish: gem rewards have color-coded hover tooltips, the MVP dice spells out its bonus, and long names no longer get cut off.

Bug Fixes

  • Victory and Defeat are now always credited to the correct team at the end of a match.