Glossary

The words you'll see in game. For the full rules, see Systems.
AD
Attack damage. Your basic attacks and AD-scaling abilities hit harder with it.
Armor
Cuts physical damage you take: 100 armor halves it.
Armor pen
Ignores a flat amount of the target's armor on your physical hits.
Armor shred
Strips a share of a target's armor per stack.
Base tower
One of the two towers guarding an Oracle. It can only be hit while one of its team's inhibitors is down.
Blind
Your next ability fizzles: its cooldown and cost are spent, and nothing happens.
Bush
Tall grass that hides you from the other team until you attack, cast or an enemy steps in.
CDR
Cooldown reduction: shorter ability cooldowns, up to 40%.
Death Recap
The breakdown of what downed you, shown when you go down.
Downed
What happens at zero health: an untouchable ghost for 10–30 seconds, then back at base.
Draft
The 30-second pick at the start of a match, where you choose your Mob and runes.
Execute
Bonus physical damage against low-health targets.
Exhausted
The short shared cooldown after any ability or rune.
Gems
Rewards from matches, fishing and missions. They buy jewelry and live in your Purse.
GP
Gold, the match's currency. It starts fresh every match.
Homing shot
A ranged basic attack or tower bolt: it follows its target and can't be dodged.
Inhibitor
A lane's last structure (4000 HP). While it's down, the other team gets super minions in that lane.
Jewelry
Necklaces and rings bought with gems. You keep them forever.
Lifesteal
Heals you for a share of your basic-attack damage.
Magic resistance
Armor for everything that isn't physical.
Mob
The monster you play. Each has its own stats and four abilities.
ML
Magic level. ML-scaling abilities hit harder with it.
MVP
The top performer on the winning team. The losing team's best is the Honorable Opponent.
Oracle
Each team's core (5000 HP). Destroy the enemy's to win.
Premade
A party that queues together.
Promotion
The level 20 bonus: +50% health and mana regeneration.
Provisional
Your first 10 rated games in a mode, which move your rating faster.
Purse
Where your gems are kept.
Skill point
One per level up to 19 (12 in all), spent to rank up abilities. Ultimates rank up at levels 11, 14, 17.
Skillshot
An aimed ability or rune that lands where it arrives — and can be dodged.
Skull Coin
Earned for time online; spent at the casino.
Soul
What runes cost, from a pool of 200.
Spellvamp
Heals you for a share of your ability damage.
Super minion
A big minion (825 HP) that joins every wave in a lane whose enemy inhibitor is down.
Tainted match
A match someone forfeited: everyone may leave for free and the losing team takes no Loss.
Tenacity
Shortens crowd control on you, up to 90%.
Tower
Lane defence (3000 HP) whose bolts can't be dodged.
TP to Temple
Recall: a 6-second channel that takes you back to your base.
Trinket
A cosmetic accessory worn over your Mob.
Vanish
Turns you invisible to the other team.