Glossary
The words you'll see in game. For the full rules, see Systems.
- AD
- Attack damage. Your basic attacks and AD-scaling abilities hit harder with it.
- Armor
- Cuts physical damage you take: 100 armor halves it.
- Armor pen
- Ignores a flat amount of the target's armor on your physical hits.
- Armor shred
- Strips a share of a target's armor per stack.
- Base tower
- One of the two towers guarding an Oracle. It can only be hit while one of its team's inhibitors is down.
- Blind
- Your next ability fizzles: its cooldown and cost are spent, and nothing happens.
- Bush
- Tall grass that hides you from the other team until you attack, cast or an enemy steps in.
- CDR
- Cooldown reduction: shorter ability cooldowns, up to 40%.
- Death Recap
- The breakdown of what downed you, shown when you go down.
- Downed
- What happens at zero health: an untouchable ghost for 10–30 seconds, then back at base.
- Draft
- The 30-second pick at the start of a match, where you choose your Mob and runes.
- Execute
- Bonus physical damage against low-health targets.
- Exhausted
- The short shared cooldown after any ability or rune.
- Gems
- Rewards from matches, fishing and missions. They buy jewelry and live in your Purse.
- GP
- Gold, the match's currency. It starts fresh every match.
- Homing shot
- A ranged basic attack or tower bolt: it follows its target and can't be dodged.
- Inhibitor
- A lane's last structure (4000 HP). While it's down, the other team gets super minions in that lane.
- Jewelry
- Necklaces and rings bought with gems. You keep them forever.
- Lifesteal
- Heals you for a share of your basic-attack damage.
- Magic resistance
- Armor for everything that isn't physical.
- Mob
- The monster you play. Each has its own stats and four abilities.
- ML
- Magic level. ML-scaling abilities hit harder with it.
- MVP
- The top performer on the winning team. The losing team's best is the Honorable Opponent.
- Oracle
- Each team's core (5000 HP). Destroy the enemy's to win.
- Premade
- A party that queues together.
- Promotion
- The level 20 bonus: +50% health and mana regeneration.
- Provisional
- Your first 10 rated games in a mode, which move your rating faster.
- Purse
- Where your gems are kept.
- Skill point
- One per level up to 19 (12 in all), spent to rank up abilities. Ultimates rank up at levels 11, 14, 17.
- Skillshot
- An aimed ability or rune that lands where it arrives — and can be dodged.
- Skull Coin
- Earned for time online; spent at the casino.
- Soul
- What runes cost, from a pool of 200.
- Spellvamp
- Heals you for a share of your ability damage.
- Super minion
- A big minion (825 HP) that joins every wave in a lane whose enemy inhibitor is down.
- Tainted match
- A match someone forfeited: everyone may leave for free and the losing team takes no Loss.
- Tenacity
- Shortens crowd control on you, up to 90%.
- Tower
- Lane defence (3000 HP) whose bolts can't be dodged.
- TP to Temple
- Recall: a 6-second channel that takes you back to your base.
- Trinket
- A cosmetic accessory worn over your Mob.
- Vanish
- Turns you invisible to the other team.