
Sudden Death Rune
Enemy150 soul · 150s cooldown · range 6A guaranteed death-damage nuke on a single target.
- 260–340 death damage
Every Mob carries 2 runes into a match, on top of its own abilities. Runes cost soul — your pool holds 200 — and a rune's soul cost is also its cooldown in seconds. Every rune is aimed with the crosshair and flies to the tile you release on.

A guaranteed death-damage nuke on a single target.

Hurls a large heal at the aimed ally (or yourself) and cures their paralyze.

Drastically slows the target's movement for a few seconds.

Sets the target ablaze, dealing fire damage over time.

Conjures a 5-tile wall perpendicular to your aim (an L-corner on a diagonal).

Short-range teleport to a nearby tile to reposition or escape.

A burning tile that scorches anyone standing on it for 7 seconds.

A strong bolt of energy damage to a single target.

A quick bolt of energy damage to a single target.

Throws a moderate heal at the aimed ally (or yourself).

Cleanses all negative effects (paralyse, snare/root, burn, traps, etc.) from the aimed ally or yourself.

A burst of fire damage over a small area.

A powerful burst of fire damage over a large area.

A hard-hitting blast over a cross-shaped area.

Ice damage over an area that also slows those it hits.