Ability 1
Heal
Restore 80–95 / 100–115 / 125–145 + (100%) ML health.
| Stat | Level 8 | Level 20 |
|---|---|---|
| Hit Points | 720 | 900+180 |
| Mana | 380 | 440+60 |
| Attack Damage | 70 | 70 |
| Magic Level | 0 | 0 |
| Armor | 5 | 5 |
| Magic Resistance | 10 | 10 |
| Crit Damage | 75% | 75% |
| Speed | 293 | 317+24 |
| Attack Range | 1 | 1 |
| Health Regen | 5/s | 8/s+3 |
| Mana Regen | 2.7/s | 4/s+1.3 |
Without gear. Every level adds 15 HP, 5 mana and 2 speed; at level 20, Promotion raises regeneration by 50%.
Ability 1
Restore 80–95 / 100–115 / 125–145 + (100%) ML health.
Ability 2
Burn enemies in an area, dealing 32–46 / 40–56 / 48–62 + (90%–100% / 100%–110% / 110%–120%) ML damage.
Ability 3
Hurl a paralyzing curse at the target location, slowing an enemy hit by 70% for 2s. Your next basic attack against them before it wears off is a guaranteed critical hit for +50% damage.
next basic attack on the slowed target crits
Ability 4Ultimate
Cast a beam of energy in front of you, dealing 120–150 / 185–235 / 250–320 + (250%–350% / 300%–400% / 350%–450%) ML damage.
Values per rank (rank 1 / 2 / 3). AD and ML scaling use your attack damage and magic level — the Item Builder shows the real numbers for a build.